![]() ![]() In 1998, after having the first UltraCade prototypes running, I felt like we could do the same thing with Pinball.In 1992 we built a Joust emulator that ran on the Sega Genesis, and that was the genesis, pardon the pun, for the UltraCade 1 concept which started in 1995. Which finally evolved into several Sega Genesis games that I worked on and sold through Sega, Ocean, and Electronic Arts. That evolved into an Apple II emulator that ran on PC, and that evolved into a Sega Genesis development system and emulator that ran on a MAC. My senior project ended up building a 6502 emulator that ran on PC. One of my projects was to build a CPU emulator. NF: Can you tell us a little about yourself and how you got into the digital pinball industry?ĭRF: Attended Northeastern University in 1983. You have been putting a huge effort in building your forum for those that wish to help sustain the digital pinball community. Foley: No problem, it's the least that I can do. Noah Fentz: First of all, I'd like to thank you for taking the time out of your busy day for this interview.ĭavid R. Foley some questions about what's going on at Nanotech Entertainment and Visual Pinball. ![]()
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